
They try to curb down so many randomization layers on effect, they usually cater to statistics to find the odds or reveal if someone cheats or not. This is common at Speedrun communities for example.

This is why such ratios are revealed by a community effort. Yet that would be nothing different than statistically profiling a brand new roullette table with no dents. If anyone wants to be so “sure” now that mere weeks left into the season, good luck farming thousands of legendaries and counting them one by one along several hours of gameplay. It’s not an unusual thing for community to work as a team and note their findings, compare and check information for factual knowledge. They can easily statistically record their findings and compare to figure out the rates which turned out to be 10% for Ancients and 0.25% for Primals. There are quite a few fan sites out there playing this game for a decade. At 5000 legendaries per 22 hour a day player, it would take only 200 such players to produce 1,000,000 legendaries.ĭo you really think that naughty website whose name we won’t mention has had less than 200 people using its product for a decade? Add in some extras from the NRs and spending bloodshards at Kadala and you’re easily looking at 5000 legendaries in 22 hours. The GRs alone net them 20 * 240 = 4800 legendaries. Remembering previous threads where I said it’s incredibly unlikely that someone playing for 22+ hours a day is not cheating, but you argued that it’s possible they were not, let’s say they do 2 hours of Nephalem Rifts for keys, and 20 hours of GRs. So, they can get 20 of these GR runs done per hour, which equates to 240 legendaries per hour just from the GR guardians. clearances + town time combined then averaged out. Individual player, doing GRs at a level where they get 12 legendaries per run and it takes them an average total of 3 minutes per GR, i.e. Versus a single player’s individual results, yes.īut, hey, let’s do some hypothetical maths…
